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igny8/frontend/node_modules/@svgdotjs/svg.resize.js/src/ResizeHandler.js
2025-11-09 10:27:02 +00:00

319 lines
8.0 KiB
JavaScript

import { Point } from '@svgdotjs/svg.js'
import { Matrix } from '@svgdotjs/svg.js'
import { on, off, Box } from '@svgdotjs/svg.js'
const getCoordsFromEvent = (ev) => {
if (ev.changedTouches) {
ev = ev.changedTouches[0]
}
return { x: ev.clientX, y: ev.clientY }
}
const maxBoxFromPoints = (points) => {
let x = Infinity
let y = Infinity
let x2 = -Infinity
let y2 = -Infinity
for (let i = 0; i < points.length; i++) {
const p = points[i]
x = Math.min(x, p[0])
y = Math.min(y, p[1])
x2 = Math.max(x2, p[0])
y2 = Math.max(y2, p[1])
}
return new Box(x, y, x2 - x, y2 - y)
}
function scaleBox(box, origin, scale) {
const points = [
[box.x, box.y],
[box.x + box.width, box.y],
[box.x + box.width, box.y + box.height],
[box.x, box.y + box.height],
]
const newPoints = points.map(([x, y]) => {
// Translate to origin
const translatedX = x - origin[0]
const translatedY = y - origin[1]
// Scale
const scaledX = translatedX * scale
const scaledY = translatedY * scale
// Translate back
return [scaledX + origin[0], scaledY + origin[1]]
})
return maxBoxFromPoints(newPoints)
}
export class ResizeHandler {
constructor(el) {
this.el = el
el.remember('_ResizeHandler', this)
this.lastCoordinates = null
this.eventType = ''
this.lastEvent = null
this.handleResize = this.handleResize.bind(this)
this.resize = this.resize.bind(this)
this.endResize = this.endResize.bind(this)
this.rotate = this.rotate.bind(this)
this.movePoint = this.movePoint.bind(this)
}
active(value, options) {
this.preserveAspectRatio = options.preserveAspectRatio ?? false
this.aroundCenter = options.aroundCenter ?? false
this.grid = options.grid ?? 0
this.degree = options.degree ?? 0
// remove all resize events
this.el.off('.resize')
if (!value) return
this.el.on(
[
'lt.resize',
'rt.resize',
'rb.resize',
'lb.resize',
't.resize',
'r.resize',
'b.resize',
'l.resize',
'rot.resize',
'point.resize',
],
this.handleResize
)
// in case the options were changed mid-resize,
// we have to replay the last event to see the immediate effect of the option change
if (this.lastEvent) {
if (this.eventType === 'rot') {
this.rotate(this.lastEvent)
} else if (this.eventType === 'point') {
this.movePoint(this.lastEvent)
} else {
this.resize(this.lastEvent)
}
}
}
// This is called when a user clicks on one of the resize points
handleResize(e) {
this.eventType = e.type
const { event, index, points } = e.detail
const isMouse = !event.type.indexOf('mouse')
// Check for left button
if (isMouse && (event.which || event.buttons) !== 1) {
return
}
// Fire beforedrag event
if (this.el.dispatch('beforeresize', { event: e, handler: this }).defaultPrevented) {
return
}
this.box = this.el.bbox()
this.startPoint = this.el.point(getCoordsFromEvent(event))
this.index = index
this.points = points.slice()
// We consider the resize done, when a touch is canceled, too
const eventMove = (isMouse ? 'mousemove' : 'touchmove') + '.resize'
const eventEnd = (isMouse ? 'mouseup' : 'touchcancel.resize touchend') + '.resize'
if (e.type === 'point') {
on(window, eventMove, this.movePoint)
} else if (e.type === 'rot') {
on(window, eventMove, this.rotate)
} else {
on(window, eventMove, this.resize)
}
on(window, eventEnd, this.endResize)
}
resize(e) {
this.lastEvent = e
const endPoint = this.snapToGrid(this.el.point(getCoordsFromEvent(e)))
let dx = endPoint.x - this.startPoint.x
let dy = endPoint.y - this.startPoint.y
if (this.preserveAspectRatio && this.aroundCenter) {
dx *= 2
dy *= 2
}
const x = this.box.x + dx
const y = this.box.y + dy
const x2 = this.box.x2 + dx
const y2 = this.box.y2 + dy
let box = new Box(this.box)
if (this.eventType.includes('l')) {
box.x = Math.min(x, this.box.x2)
box.x2 = Math.max(x, this.box.x2)
}
if (this.eventType.includes('r')) {
box.x = Math.min(x2, this.box.x)
box.x2 = Math.max(x2, this.box.x)
}
if (this.eventType.includes('t')) {
box.y = Math.min(y, this.box.y2)
box.y2 = Math.max(y, this.box.y2)
}
if (this.eventType.includes('b')) {
box.y = Math.min(y2, this.box.y)
box.y2 = Math.max(y2, this.box.y)
}
box.width = box.x2 - box.x
box.height = box.y2 - box.y
// after figuring out the resulting box,
// we have to check if the aspect ratio should be preserved
// if so, we have to find the correct scaling factor and scale the box around a fixed point (usually the opposite of the handle)
// in case aroundCenter is active, the fixed point is the center of the box
if (this.preserveAspectRatio) {
const scaleX = box.width / this.box.width
const scaleY = box.height / this.box.height
const order = ['lt', 't', 'rt', 'r', 'rb', 'b', 'lb', 'l']
const origin = (order.indexOf(this.eventType) + 4) % order.length
const constantPoint = this.aroundCenter ? [this.box.cx, this.box.cy] : this.points[origin]
let scale = this.eventType.includes('t') || this.eventType.includes('b') ? scaleY : scaleX
scale = this.eventType.length === 2 ? Math.max(scaleX, scaleY) : scale
box = scaleBox(this.box, constantPoint, scale)
}
if (
this.el.dispatch('resize', {
box: new Box(box),
angle: 0,
eventType: this.eventType,
event: e,
handler: this,
}).defaultPrevented
) {
return
}
this.el.size(box.width, box.height).move(box.x, box.y)
}
movePoint(e) {
this.lastEvent = e
const { x, y } = this.snapToGrid(this.el.point(getCoordsFromEvent(e)))
const pointArr = this.el.array().slice()
pointArr[this.index] = [x, y]
if (
this.el.dispatch('resize', {
box: maxBoxFromPoints(pointArr),
angle: 0,
eventType: this.eventType,
event: e,
handler: this,
}).defaultPrevented
) {
return
}
this.el.plot(pointArr)
}
rotate(e) {
this.lastEvent = e
const startPoint = this.startPoint
const endPoint = this.el.point(getCoordsFromEvent(e))
const { cx, cy } = this.box
const dx1 = startPoint.x - cx
const dy1 = startPoint.y - cy
const dx2 = endPoint.x - cx
const dy2 = endPoint.y - cy
const c = Math.sqrt(dx1 * dx1 + dy1 * dy1) * Math.sqrt(dx2 * dx2 + dy2 * dy2)
if (c === 0) {
return
}
let angle = (Math.acos((dx1 * dx2 + dy1 * dy2) / c) / Math.PI) * 180
// catches 0 angle and NaN angle that are zero as well (but numerically instable)
if (!angle) return
if (endPoint.x < startPoint.x) {
angle = -angle
}
const matrix = new Matrix(this.el)
const { x: ox, y: oy } = new Point(cx, cy).transformO(matrix)
const { rotate } = matrix.decompose()
const resultAngle = this.snapToAngle(rotate + angle) - rotate
if (
this.el.dispatch('resize', {
box: this.box,
angle: resultAngle,
eventType: this.eventType,
event: e,
handler: this,
}).defaultPrevented
) {
return
}
this.el.transform(matrix.rotateO(resultAngle, ox, oy))
}
endResize(ev) {
// Unbind resize and end events to window
if (this.eventType !== 'rot' && this.eventType !== 'point') {
this.resize(ev)
}
this.lastEvent = null
this.eventType = ''
off(window, 'mousemove.resize touchmove.resize')
off(window, 'mouseup.resize touchend.resize')
}
snapToGrid(point) {
if (this.grid) {
point.x = Math.round(point.x / this.grid) * this.grid
point.y = Math.round(point.y / this.grid) * this.grid
}
return point
}
snapToAngle(angle) {
if (this.degree) {
angle = Math.round(angle / this.degree) * this.degree
}
return angle
}
}