319 lines
8.0 KiB
JavaScript
319 lines
8.0 KiB
JavaScript
import { Point } from '@svgdotjs/svg.js'
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import { Matrix } from '@svgdotjs/svg.js'
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import { on, off, Box } from '@svgdotjs/svg.js'
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const getCoordsFromEvent = (ev) => {
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if (ev.changedTouches) {
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ev = ev.changedTouches[0]
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}
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return { x: ev.clientX, y: ev.clientY }
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}
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const maxBoxFromPoints = (points) => {
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let x = Infinity
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let y = Infinity
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let x2 = -Infinity
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let y2 = -Infinity
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for (let i = 0; i < points.length; i++) {
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const p = points[i]
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x = Math.min(x, p[0])
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y = Math.min(y, p[1])
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x2 = Math.max(x2, p[0])
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y2 = Math.max(y2, p[1])
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}
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return new Box(x, y, x2 - x, y2 - y)
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}
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function scaleBox(box, origin, scale) {
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const points = [
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[box.x, box.y],
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[box.x + box.width, box.y],
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[box.x + box.width, box.y + box.height],
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[box.x, box.y + box.height],
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]
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const newPoints = points.map(([x, y]) => {
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// Translate to origin
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const translatedX = x - origin[0]
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const translatedY = y - origin[1]
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// Scale
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const scaledX = translatedX * scale
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const scaledY = translatedY * scale
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// Translate back
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return [scaledX + origin[0], scaledY + origin[1]]
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})
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return maxBoxFromPoints(newPoints)
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}
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export class ResizeHandler {
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constructor(el) {
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this.el = el
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el.remember('_ResizeHandler', this)
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this.lastCoordinates = null
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this.eventType = ''
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this.lastEvent = null
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this.handleResize = this.handleResize.bind(this)
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this.resize = this.resize.bind(this)
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this.endResize = this.endResize.bind(this)
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this.rotate = this.rotate.bind(this)
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this.movePoint = this.movePoint.bind(this)
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}
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active(value, options) {
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this.preserveAspectRatio = options.preserveAspectRatio ?? false
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this.aroundCenter = options.aroundCenter ?? false
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this.grid = options.grid ?? 0
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this.degree = options.degree ?? 0
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// remove all resize events
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this.el.off('.resize')
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if (!value) return
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this.el.on(
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[
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'lt.resize',
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'rt.resize',
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'rb.resize',
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'lb.resize',
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't.resize',
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'r.resize',
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'b.resize',
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'l.resize',
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'rot.resize',
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'point.resize',
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],
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this.handleResize
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)
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// in case the options were changed mid-resize,
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// we have to replay the last event to see the immediate effect of the option change
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if (this.lastEvent) {
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if (this.eventType === 'rot') {
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this.rotate(this.lastEvent)
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} else if (this.eventType === 'point') {
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this.movePoint(this.lastEvent)
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} else {
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this.resize(this.lastEvent)
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}
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}
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}
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// This is called when a user clicks on one of the resize points
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handleResize(e) {
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this.eventType = e.type
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const { event, index, points } = e.detail
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const isMouse = !event.type.indexOf('mouse')
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// Check for left button
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if (isMouse && (event.which || event.buttons) !== 1) {
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return
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}
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// Fire beforedrag event
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if (this.el.dispatch('beforeresize', { event: e, handler: this }).defaultPrevented) {
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return
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}
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this.box = this.el.bbox()
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this.startPoint = this.el.point(getCoordsFromEvent(event))
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this.index = index
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this.points = points.slice()
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// We consider the resize done, when a touch is canceled, too
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const eventMove = (isMouse ? 'mousemove' : 'touchmove') + '.resize'
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const eventEnd = (isMouse ? 'mouseup' : 'touchcancel.resize touchend') + '.resize'
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if (e.type === 'point') {
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on(window, eventMove, this.movePoint)
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} else if (e.type === 'rot') {
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on(window, eventMove, this.rotate)
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} else {
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on(window, eventMove, this.resize)
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}
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on(window, eventEnd, this.endResize)
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}
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resize(e) {
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this.lastEvent = e
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const endPoint = this.snapToGrid(this.el.point(getCoordsFromEvent(e)))
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let dx = endPoint.x - this.startPoint.x
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let dy = endPoint.y - this.startPoint.y
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if (this.preserveAspectRatio && this.aroundCenter) {
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dx *= 2
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dy *= 2
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}
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const x = this.box.x + dx
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const y = this.box.y + dy
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const x2 = this.box.x2 + dx
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const y2 = this.box.y2 + dy
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let box = new Box(this.box)
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if (this.eventType.includes('l')) {
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box.x = Math.min(x, this.box.x2)
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box.x2 = Math.max(x, this.box.x2)
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}
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if (this.eventType.includes('r')) {
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box.x = Math.min(x2, this.box.x)
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box.x2 = Math.max(x2, this.box.x)
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}
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if (this.eventType.includes('t')) {
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box.y = Math.min(y, this.box.y2)
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box.y2 = Math.max(y, this.box.y2)
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}
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if (this.eventType.includes('b')) {
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box.y = Math.min(y2, this.box.y)
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box.y2 = Math.max(y2, this.box.y)
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}
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box.width = box.x2 - box.x
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box.height = box.y2 - box.y
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// after figuring out the resulting box,
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// we have to check if the aspect ratio should be preserved
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// if so, we have to find the correct scaling factor and scale the box around a fixed point (usually the opposite of the handle)
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// in case aroundCenter is active, the fixed point is the center of the box
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if (this.preserveAspectRatio) {
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const scaleX = box.width / this.box.width
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const scaleY = box.height / this.box.height
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const order = ['lt', 't', 'rt', 'r', 'rb', 'b', 'lb', 'l']
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const origin = (order.indexOf(this.eventType) + 4) % order.length
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const constantPoint = this.aroundCenter ? [this.box.cx, this.box.cy] : this.points[origin]
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let scale = this.eventType.includes('t') || this.eventType.includes('b') ? scaleY : scaleX
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scale = this.eventType.length === 2 ? Math.max(scaleX, scaleY) : scale
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box = scaleBox(this.box, constantPoint, scale)
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}
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if (
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this.el.dispatch('resize', {
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box: new Box(box),
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angle: 0,
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eventType: this.eventType,
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event: e,
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handler: this,
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}).defaultPrevented
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) {
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return
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}
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this.el.size(box.width, box.height).move(box.x, box.y)
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}
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movePoint(e) {
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this.lastEvent = e
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const { x, y } = this.snapToGrid(this.el.point(getCoordsFromEvent(e)))
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const pointArr = this.el.array().slice()
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pointArr[this.index] = [x, y]
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if (
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this.el.dispatch('resize', {
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box: maxBoxFromPoints(pointArr),
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angle: 0,
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eventType: this.eventType,
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event: e,
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handler: this,
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}).defaultPrevented
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) {
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return
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}
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this.el.plot(pointArr)
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}
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rotate(e) {
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this.lastEvent = e
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const startPoint = this.startPoint
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const endPoint = this.el.point(getCoordsFromEvent(e))
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const { cx, cy } = this.box
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const dx1 = startPoint.x - cx
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const dy1 = startPoint.y - cy
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const dx2 = endPoint.x - cx
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const dy2 = endPoint.y - cy
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const c = Math.sqrt(dx1 * dx1 + dy1 * dy1) * Math.sqrt(dx2 * dx2 + dy2 * dy2)
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if (c === 0) {
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return
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}
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let angle = (Math.acos((dx1 * dx2 + dy1 * dy2) / c) / Math.PI) * 180
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// catches 0 angle and NaN angle that are zero as well (but numerically instable)
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if (!angle) return
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if (endPoint.x < startPoint.x) {
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angle = -angle
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}
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const matrix = new Matrix(this.el)
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const { x: ox, y: oy } = new Point(cx, cy).transformO(matrix)
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const { rotate } = matrix.decompose()
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const resultAngle = this.snapToAngle(rotate + angle) - rotate
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if (
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this.el.dispatch('resize', {
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box: this.box,
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angle: resultAngle,
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eventType: this.eventType,
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event: e,
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handler: this,
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}).defaultPrevented
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) {
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return
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}
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this.el.transform(matrix.rotateO(resultAngle, ox, oy))
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}
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endResize(ev) {
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// Unbind resize and end events to window
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if (this.eventType !== 'rot' && this.eventType !== 'point') {
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this.resize(ev)
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}
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this.lastEvent = null
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this.eventType = ''
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off(window, 'mousemove.resize touchmove.resize')
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off(window, 'mouseup.resize touchend.resize')
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}
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snapToGrid(point) {
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if (this.grid) {
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point.x = Math.round(point.x / this.grid) * this.grid
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point.y = Math.round(point.y / this.grid) * this.grid
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}
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return point
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}
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snapToAngle(angle) {
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if (this.degree) {
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angle = Math.round(angle / this.degree) * this.degree
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}
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return angle
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}
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}
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