167 lines
4.6 KiB
JavaScript
167 lines
4.6 KiB
JavaScript
import { G, getWindow } from '@svgdotjs/svg.js'
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import { getMoseDownFunc, transformPoint } from './utils'
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export class SelectHandler {
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constructor(el) {
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this.el = el
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el.remember('_selectHandler', this)
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this.selection = new G()
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this.order = ['lt', 't', 'rt', 'r', 'rb', 'b', 'lb', 'l', 'rot']
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this.mutationHandler = this.mutationHandler.bind(this)
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const win = getWindow()
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this.observer = new win.MutationObserver(this.mutationHandler)
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}
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init(options) {
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this.createHandle = options.createHandle || this.createHandleFn
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this.createRot = options.createRot || this.createRotFn
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this.updateHandle = options.updateHandle || this.updateHandleFn
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this.updateRot = options.updateRot || this.updateRotFn
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// mount group
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this.el.root().put(this.selection)
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this.updatePoints()
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this.createSelection()
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this.createResizeHandles()
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this.updateResizeHandles()
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this.createRotationHandle()
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this.updateRotationHandle()
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this.observer.observe(this.el.node, { attributes: true })
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}
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active(val, options) {
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// Disable selection
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if (!val) {
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this.selection.clear().remove()
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this.observer.disconnect()
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return
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}
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// Enable selection
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this.init(options)
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}
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createSelection() {
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this.selection.polygon(this.handlePoints).addClass('svg_select_shape')
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}
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updateSelection() {
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this.selection.get(0).plot(this.handlePoints)
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}
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createResizeHandles() {
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this.handlePoints.forEach((p, index, arr) => {
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const name = this.order[index]
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this.createHandle.call(this, this.selection, p, index, arr, name)
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this.selection
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.get(index + 1)
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.addClass('svg_select_handle svg_select_handle_' + name)
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.on('mousedown.selection touchstart.selection', getMoseDownFunc(name, this.el, this.handlePoints, index))
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})
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}
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createHandleFn(group) {
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group.polyline()
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}
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updateHandleFn(shape, point, index, arr) {
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const before = arr.at(index - 1)
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const next = arr[(index + 1) % arr.length]
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const p = point
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const diff1 = [p[0] - before[0], p[1] - before[1]]
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const diff2 = [p[0] - next[0], p[1] - next[1]]
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const len1 = Math.sqrt(diff1[0] * diff1[0] + diff1[1] * diff1[1])
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const len2 = Math.sqrt(diff2[0] * diff2[0] + diff2[1] * diff2[1])
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const normalized1 = [diff1[0] / len1, diff1[1] / len1]
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const normalized2 = [diff2[0] / len2, diff2[1] / len2]
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const beforeNew = [p[0] - normalized1[0] * 10, p[1] - normalized1[1] * 10]
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const nextNew = [p[0] - normalized2[0] * 10, p[1] - normalized2[1] * 10]
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shape.plot([beforeNew, p, nextNew])
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}
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updateResizeHandles() {
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this.handlePoints.forEach((p, index, arr) => {
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const name = this.order[index]
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this.updateHandle.call(this, this.selection.get(index + 1), p, index, arr, name)
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})
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}
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createRotFn(group) {
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group.line()
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group.circle(5)
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}
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getPoint(name) {
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return this.handlePoints[this.order.indexOf(name)]
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}
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getPointHandle(name) {
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return this.selection.get(this.order.indexOf(name) + 1)
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}
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updateRotFn(group, rotPoint) {
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const topPoint = this.getPoint('t')
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group.get(0).plot(topPoint[0], topPoint[1], rotPoint[0], rotPoint[1])
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group.get(1).center(rotPoint[0], rotPoint[1])
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}
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createRotationHandle() {
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const handle = this.selection
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.group()
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.addClass('svg_select_handle_rot')
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.on('mousedown.selection touchstart.selection', getMoseDownFunc('rot', this.el, this.handlePoints))
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this.createRot.call(this, handle)
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}
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updateRotationHandle() {
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const group = this.selection.findOne('g.svg_select_handle_rot')
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this.updateRot(group, this.rotationPoint, this.handlePoints)
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}
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// gets new bounding box points and transform them into the elements space
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updatePoints() {
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const bbox = this.el.bbox()
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const fromShapeToUiMatrix = this.el.root().screenCTM().inverseO().multiplyO(this.el.screenCTM())
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this.handlePoints = this.getHandlePoints(bbox).map((p) => transformPoint(p, fromShapeToUiMatrix))
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this.rotationPoint = transformPoint(this.getRotationPoint(bbox), fromShapeToUiMatrix)
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}
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// A collection of all the points we need to draw our ui
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getHandlePoints({ x, x2, y, y2, cx, cy } = this.el.bbox()) {
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return [
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[x, y],
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[cx, y],
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[x2, y],
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[x2, cy],
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[x2, y2],
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[cx, y2],
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[x, y2],
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[x, cy],
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]
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}
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// A collection of all the points we need to draw our ui
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getRotationPoint({ y, cx } = this.el.bbox()) {
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return [cx, y - 20]
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}
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mutationHandler() {
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this.updatePoints()
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this.updateSelection()
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this.updateResizeHandles()
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this.updateRotationHandle()
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}
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}
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