Add yet-another-react-lightbox package and update .gitignore to exclude node_modules
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frontend/node_modules/dnd-core/README.md
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[](https://www.npmjs.org/package/dnd-core)
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[](https://travis-ci.org/react-dnd/dnd-core)
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[](https://codeclimate.com/github/react-dnd/dnd-core)
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# dnd-core
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Drag and Drop stateful engine - no GUI.
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This is a clean implementation of drag and drop primitives that does not depend on the browser.
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It powers [React DnD](https://github.com/react-dnd/react-dnd) internally.
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## Wat?
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To give you a better idea:
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- There is no DOM here
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- We let you define drop target and drag source logic
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- We let you supply custom underlying implementations (console, DOM via jQuery, React, React Native, _whatever_)
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- We manage drag source and drop target interaction
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This was written to support some rather complicated scenarios that were too hard to implement in [React DnD](https://github.com/react-dnd/react-dnd) due to its current architecture:
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- [Mocking drag and drop interaction in tests](https://github.com/react-dnd/react-dnd/issues/55)
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- [Full support for arbitrary nesting and handling drag sources and drop targets](https://github.com/react-dnd/react-dnd/issues/87)
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- [Dragging multiple items at once](https://github.com/react-dnd/react-dnd/issues/14)
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- [Even when source is removed, letting another drag source “represent it” (e.g. card disappeared from one Kanban list, reappeared in another one)](https://github.com/react-dnd/react-dnd/pull/64#issuecomment-76118757)
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As it turns out, these problems are much easier to solve when DOM is thrown out of the window.
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## What's the API like?
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[Tests](https://github.com/react-dnd/dnd-core/tree/main/test) should give you some idea. You register drag sources and drop targets, connect a backend (you can use barebones `TestBackend` or implement a fancy real one yourself), and your drag sources and drop targets magically begin to interact.
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